Software Engineer IV (140154) Information Technology (IT) - Reno, NV at Geebo

Software Engineer IV (140154)

Company Name:
VGT
Position Summary
The Software Engineer IV plays a lead technical role in an Agile/Scrum based software development environment in creating robust platforms and innovative gaming products for current and emerging markets. The Software Engineer IV has a high-level of proficiency in software design producing high quality, robust, and maintainable products. This engineer has strong SDLC (Software Development Life Cycle) experience, mentors junior developers and is expected to work with little or no supervision.
Key Performance Competencies
Adaptability
Dependability
Initiative
Communication Skills
Technical Knowledge
Quality of Work
Team Building Skills
Essential Duties and Responsibilities
Follows a disciplined Agile/Scrum software development process in task estimation, design, development, code reviews, unit/integration testing and defect fixing of products
Assists in the overall schedule estimations of product releases
Assists other Software Engineers in the estimation of design and development tasks
Authors technical design documents for the products
Works with senior staff to design code that adheres to the written specifications
Initiates and/or participates in peer reviews of code design and written code
Documents new/modified code, and develops/automates unit and integration tests to verify the changes
Analyzes existing software to debug and troubleshoot field issues that may arise
Works with other Software Engineers to promote the reuse of code and designs in current projects
Identifies and proposes software development process improvement initiatives for improving execution speed and quality
Assists in the technical analysis of potential tools and commercial products.
Mentors junior Software Engineers in SDLC processes and design/coding patterns
Physical Demands
The physical demands of typical office positions are expected. The ability to sit and perform terminal/computer work for lengthy periods is expected. May be required to travel to offsite locations. Overnight travel is
Work Environment
This is a non-smoking office environment.
Knowledge/Skills Required
Strong knowledge of Object Oriented Analysis and Design (OOAD) and design/modeling with tools such as UML
In-depth knowledge of Windows system internals, messaging and multi-threading techniques
Solid experience in object-oriented programming using C# and/or C+
for Microsoft .NET platform on Windows operating systems
Proficient in Microsoft Visual Studio IDE
Proficient in Microsoft Office (Word, Excel, PowerPoint, etc.)
Proven analytical abilities applied to system design and software implementation
Ability to keep up with new technologies/tools, and design techniques and lead adoption of those technologies with the team
Attention to detail
Excellent verbal and written communication, planning and organizational skills
Ability to work well within a scrum team and in a cross-functional team environment
Experience with Windows Embedded OS family is a plus
Working knowledge of Unity 3D game engine is a plus
Strong working knowledge in one or more of the following is a plus: WPF, WCF, LINQ
Solid database design and development experience using Microsoft SQL Server is a plus
Experience with developing software for games
Experience with Perforce or other configuration management systems
Experience with continuous integration systems
Education, Training and Experience
Bachelor's Degree in Computer Science/Engineering or related field or equivalent experience
At least 8 years professional software engineering experience; including two or more products
At least 5 years of gaming or related technology experience
Apply online at:
http://vgt-openhire.silkroad.com/epostings/submit.cfm?fuseaction=app.dspjob&jobid=354?any_id=16821&jobboardid=197Estimated Salary: $20 to $28 per hour based on qualifications.

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